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sábado, 21 de junho de 2014

First Published on Google Play Game

First Published on Google Play Game
SPACE RESCUE:

Well folks, there you have it, the first game released on Google Play.
Game for android in two versions.








You are the pilot, the astronauts have you! Save the astronauts in the middle of a meteor shower.
Click on any corner of the screen to fly, dodge meteors and rescue the astronauts to earn points.
Challenging and addicting game.
The hero is you! Good luck!

Download and test you too.
will try to make 100 points!

Flappy game in style.





TWO VERSIONS ON GOOGLE PLAY:

FREE VERSION -

SPACE RESCUE FREE

PRO VERSION - NO ADVERTISEMENTS:

SPACE RESCUE PRO

sexta-feira, 20 de junho de 2014

Primeiro Jogo Publicado na Google Play

SPACE RESCUE:

Bem pessoal, está aí, o primeiro game publicado na Google Play.
Jogo para android em duas versões.



Você é o piloto, os astronautas contam com você! Salve os astronautas no meio de uma chuva de meteoros.
Click em qualquer canto da tela para voar, desvie dos meteoros e resgate os astronautas para ganhar pontos.
Jogo desafiador e viciante.
O herói é você! Boa sorte!

Baixe e teste você também.
venha tentar fazer 100 pontos !!!

Jogo no estilo flappy.


DUAS VERSÕES NA GOOGLE PLAY:

VERSÃO GRÁTIS -

SPACE RESCUE FREE

VERSÃO PRO - SEM PROPAGANDAS:

SPACE RESCUE PRO

sábado, 29 de março de 2014

O Ano que Passou em Nossa Pequena Empresa

Mais um ano chegou ao fim, outro começou e já estamos quase na metade do ano.
Pois é, o sonho não acabou, mas com muito estudo e pouco tempo, o grandioso projeto foi adiado.
Adiado apenas, porque realmente é um projeto audacioso e muito longo e as vezes esse tipo de projeto nos faz perder a motivação, o tempo vai passando e parece que não saímos do lugar e isso vai desanimando ...
grandes jogos, com grandes equipes e trabalhando com exclusividade e dinheiro, levam anos para ficarem prontos, imagina uma equipe miníma e sem dinheiro, tendo que trabalhar fora ...
Mas vamos levantar a cabeça e ir direto ao que interessa.
Como falei, NÃO desistimos, apenas adiamos para podermos pegar mais experiência e confiança.
Os planos mudaram um pouco, o projeto inicial também.
Vimos que a melhor opção no momento é iniciar com jogos pequenos e simples, escolhemos os jogos em Flash, AS3, Plataforma, internet e Celular.
A meta agora e publicar alguns destes jogos e ver a aceitação e assim que possível, voltar a trabalhar nos outros projetos.
Logo estaremos publicando os jogos.
Aguardem.

Nossa nova LOGO:


ENGLISH :

Another year ended, another began and now we are almost in half.
Well, the dream is not over, but with very little time and study , the grandiose project was delayed .
Postponed just because it really is a bold and very long project and sometimes this kind of project makes us lose motivation , time passes and it seems that we do not leave the place and it will discouraging ...
great games with great teams and working with exclusivity and money , take years to get ready , imagine a team micromanagement and no money , having to work out ...
But let's raise your head and go straight to the point.
Like I said , DO NOT give up , just so we can get postponed more experience and confidence .
The plans have changed a bit , the initial design as well.
We have seen that the best option right now is to start with small, simple games , choose Flash games , AS3 , Platform , Internet and Mobile .
The goal now and post some of these games and see the acceptance and as soon as possible , back to work on other projects .
Soon we will be publishing games .
Stand by.


español :

Otro año terminó , otro empezó y ahora estamos casi a la mitad.
Bueno, el sueño no ha terminado, pero con muy poco tiempo y estudio, el grandioso proyecto se retrasó .
Aplazado simplemente porque realmente es un proyecto audaz y muy largo y, a veces este tipo de proyectos nos hace perder la motivación , el tiempo pasa y parece que no salimos del lugar y va a desanimar ...
grandes juegos con grandes equipos y el trabajo con la exclusividad y el dinero, tardan años en estar listo , imagina una microgestión equipo y no hay dinero , tener que trabajar ...
Pero vamos a levantar la cabeza e ir directo al grano .
Como he dicho, no te rindas , por lo que sólo podemos conseguir pospuesto más experiencia y confianza .
Los planes han cambiado un poco , el diseño inicial también.
Hemos visto que la mejor opción en este momento es comenzar con pequeños juegos, sencillos , elegir los juegos Flash, AS3 , Plataforma , Internet y móvil .
El objetivo ahora y enviar algunos de estos juegos y ver la aceptación y tan pronto como sea posible , volver a trabajar en otros proyectos .
Pronto estaremos publicando juegos.
En espera .


sexta-feira, 9 de agosto de 2013

Fase de desenvolvimento do Game

Vamos seguir com o que está acontecendo com nosso Game.
O trabalho é grande, o tempo é curto, estamos estudando muito e pesquisando muita coisa, para que seja tudo muito bem feito, continuamos nesta fase (Pesquisa).
Estamos quase prontos para continuar o GDD e detalhar mais o ROTEIRO, só depois que tivermos avançado bastante nestes, voltaremos para os Concepts.
Nossa meta é começar pelo Cenário, alguns mapas de nível (Level Designer) e só depois voltar aos personagens, já que temos vários definidos e não temos o luxo de poder contar com uma equipe vasta para atender a cada área do trabalho ao mesmo tempo.

O nosso projeto de desenvolvimento inicial está para tentar conseguir estas metas:

GDD;
ROTEIRO;
1 NÍVEL (que não será a primeira fase do jogo);
1 pequeno protótipo do Game para poder mostrar mais ou menos como será;
ALGUMAS CONCEPT ARTS;
ALGUMAS ART WORKS

Isto que está detalhado acima, ainda vai levar um longo tempo.... como informamos ainda estamos pesquisando e estudando cada aspecto e cada ferramenta que iremos usar, mas com fé em Deus, paciência e perseverança chegaremos lá.
Obrigado.


English:

Let's go with what is happening to our game.
The work is great, time is short, we are studying and researching very much, that is all very well done, keep this stage (search).
We're almost ready to continue the GDD and detailing plus SCRIPT, only after we have made ​​substantial progress in these, back to the Concepts.
Our goal is to start the scenario, some level maps (Level Designer) and then back to the characters, as we have several defined and do not have the luxury of having a team to suit each broad area of work at the same time.

The initial development of our project is to try to achieve these goals:

GDD;
SCRIPT;
LEVEL 1 (which is not the first stage of the game);
1 small prototype of the game to be able to show more or less as it will be;
SOME CONCEPT ARTS;
SOME ART WORKS

That which is detailed above, will still take a long time .... as we reported we are still researching and studying every aspect and every tool that we use, but with faith in God, patience and perseverance will get there.
Thank you.


quinta-feira, 20 de setembro de 2012

Primeiras Imagens

Bem pessoal, segue as primeiras imagens nesta nova capa da Fan Page ...

terça-feira, 11 de setembro de 2012

The First Project

The First Project

We are starting the first project of Own Crew Design Studio, the project is a game for the PC platform. Play action and adventure, we are still deciding whether it will be in 1st or 3rd person or even both, the more likely it is that is in 3rd person, because I love the genre and I think that has a market failure and lack evidence of this aspect .

The project is forecast to 3 years (being very optimistic), where the first year will be to try to raise funds for this investment and the other two to develop the game.

The game will be produced at UDK, as noted above our team is very small, for this reason and because we can not dedicate ourselves fully to the project, we can not (yet) show what it's about the game itself. We decided among the projects we have, what will be the first to be released (we chose this we have also to its continuation).

We are with the GDDS (Game Design Document) in the drawer still unfinished, but with all the main idea and some steps have already written, but we do not have the gear (still in production).

The idea is to start producing other projects after this first, but it professionally, so I worry a lot and the stories are sensitive, because if we put what is this game and describe it, I fear that some company "steal" our idea and pitch the first game on the market (since they can devote themselves exclusively to that purpose and has already formed a great team and we do not). The Games market yields lots of money and lack skilled labor, is a huge market expansion and we have to beware.

We are starting the blog of the company and will always be possible reporting progress of the production and placing images (which do not affect the game as a whole), until we can put the SS's and then the trailers, we can put up the prototype and DEMO.

ABOUT US

COMPANY

BASIC IDEA:

Brazilian company created for the purpose of creating computer games development.

At first the games will be exclusively for the PC platform and in the future may also be made ​​for platform video games on XBOX and mobile telephony.




ABOUT U.S.:

We have currently several projects in mind and on paper in order to give beginning, but we're getting company in an amateur way, ie we can not just focus on the company and our projects, we have to work at our jobs so we can sustain us , which leaves us with little time for the development of our company is currently working for us as a "hobby" Unfortunately, because for us what we're doing is serious.

We are a very small team, currently consisting of three people (I hope that soon our team can increase ...)

I love and believe in all the projects we have if I do not think that is very good and we have great chance to make much success, I certainly would not be losing what little time I have invested in them.

I am a computer technician, I travel on Board Commissioner, I studied history at University and I am Responsible for the purchase of a group currently formed by five companies (my current job), work on Procurement to 12 years, I am passionate about games and always wanted to enter this area, study, and Game Developer 3D modeling.